AI Insights · Timothy · October 2025
Top Educational Games Performance in Slovenia, Q3 2025
Explore the performance trends of the top educational games on a unified platform in Slovenia during Q3 2025, highlighting download, revenue, and active user metrics.
In the third quarter of 2025, educational games on a unified platform in Slovenia showed varied performance metrics, according to data from Sensor Tower.
Minecraft Education from Mojang saw a consistent pattern in weekly downloads, fluctuating between 108 and 202, peaking at 202 in late September. The active user base remained relatively stable, hovering around 900 to 1K throughout the quarter, despite a lack of revenue during this period.
LogicLike: ABC & Math for kids by Massiana - Educational Games experienced a notable increase in weekly revenue, reaching $154 in early July before settling between $25 and $76. Downloads varied, with a high of 195 in mid-August and a low of 89 in mid-September. Active users showed a slight decline, starting at 215 and ending at 177.
Lingokids - Play and Learn from Lingokids - English Learning For Kids reported fluctuations in revenue, peaking at $444 in late July. Weekly downloads remained steady, with a slight increase toward the end of the quarter. Active user numbers decreased from 389 to 263 over the quarter.
Times Table - Learn Math by BrainSoft Apps observed a modest revenue stream, with values ranging from $4 to $16. Downloads showed an upward trend mid-quarter, peaking at 175 in mid-August. The active users also increased, reaching 177 in mid-August before dropping to 132 by the end of September.
Kids Games: For Toddlers 3-5 from RV AppStudios had a strong performance in weekly downloads, particularly in September, with numbers rising to 245. The active users surged from 161 to 400, despite no revenue reported.
For more detailed insights and data, visit Sensor Tower's platform.